Ronald Wang

Ronald Wang

Game Systems Designer

Work Experiences

Associate Game Designer

Jul 2021 – now
Gearbox Software, TX, US
Engine: Unreal 5
  • Write and pitch gameplay designs to design leads and directors
  • Prototype new gameplay systems with system designers in Unreal Engine 5
  • Create IOs and scenarios for mission and activity use

Indie Game Designer

Jul 2016 – Aug 2017
4DDoor Game Studio, China
Engine: Unity
  • Developed and published the game Will: A Wonderful World on Steam, PS4, Switch
  • Gained experience in Indie game development and game publishing skills
  • Won IndiePrize 2016 Finalist Asia and the USA, Famitsu Gold Award 34/40
  • Designed branches of the character stories and character achievement system

Senior Game QA Engineer

Jul 2013 - Apr 2016
NetEase Co., China
Engine: BigWorld
  • Gained work experience in multiplayer FPS game and Card-Trading game design
  • Responsible for character skill test, economy system test and battle balance test
  • Developed auto-testing tools for newly submitted data and assets in Python

Solo Projects

Master’s Thesis - Best Practice for Co-op Puzzle Design
8 Months, 2021
Game: Portal 2 Mode
Engine: Hammer
  • Established a four-stage best practice guide for cooperation puzzle design
  • Analyzed 3 co-op game design patterns and proposed solutions for potential problems
  • Created collaborative levels in Portal2 to demonstrate the final results

Next Settlement

3 Months, 2020
Game: Fallout 4 Mode
Engine: Creation Kit
  • Designed 1 quest with 10+ stages, four different encounters, and a core story
  • Draw digital maps for 1 small world and 2 interior spaces, built them in the editor
  • Designed 6 NPCs with different and scripted AI behaviors for each stage

Laser Maze

2 Months, 2020
Game Genre: 1st Person Puzzle
Engine: Unreal
  • Developed a mini puzzle game using laser shooting and reflecting mechanics
  • Wrote blueprints to implement 5 different mechanics and created 9 puzzle levels
  • Refined and iterated on the puzzles based on playtesting feedback

Team Projects

Trikaya - 1st person exploration puzzle game
4 months, 2020
Role: Lead Game Designer, 11 people team, shipped on Steam
Engine: Unreal
  • Guided the vision of the game, communicated with the lead team and stakeholders
  • Provided written requirements and visual references for UI, VFX, and functions
  • Designed and refined levels to support the intended gameplay
HaberDashers - Arcade racing game
3 Months, 2020
Role: Level Designer, 56 people team, shipped on Steam
Engine: Unreal
  • Prototyped 10+ speed maps and brainstormed interesting gameplay ideas
  • Implemented 2 final levels in the engine, 1 living room track, and 1 bathroom track
  • Cooperated with programmers to design 4 types of AI behaviors

Education

SMU Guildhall | Dallas, TX
Aug 2019 - May 2021
  • Master of Interactive Technology in Digital Game Development, Spec. in Level Design
Zhejiang University| Hangzhou, China
Aug 2009 - Jun 2013
  • Bachelor of Computer Science and Technology
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