Ronald Wang
Game Systems Designer
- linkedin/ronald86w
- ronald86.w@gmail.com
- ronaldwang.me
- Plano, Texas
Work Experiences
Associate Game Designer
- Write and pitch gameplay designs to design leads and directors
- Prototype new gameplay systems with system designers in Unreal Engine 5
- Create IOs and scenarios for mission and activity use
Indie Game Designer
- Developed and published the game Will: A Wonderful World on Steam, PS4, Switch
- Gained experience in Indie game development and game publishing skills
- Won IndiePrize 2016 Finalist Asia and the USA, Famitsu Gold Award 34/40
- Designed branches of the character stories and character achievement system
Senior Game QA Engineer
- Gained work experience in multiplayer FPS game and Card-Trading game design
- Responsible for character skill test, economy system test and battle balance test
- Developed auto-testing tools for newly submitted data and assets in Python
Solo Projects
Master’s Thesis - Best Practice for Co-op Puzzle Design
- Established a four-stage best practice guide for cooperation puzzle design
- Analyzed 3 co-op game design patterns and proposed solutions for potential problems
- Created collaborative levels in Portal2 to demonstrate the final results
Next Settlement
- Designed 1 quest with 10+ stages, four different encounters, and a core story
- Draw digital maps for 1 small world and 2 interior spaces, built them in the editor
- Designed 6 NPCs with different and scripted AI behaviors for each stage
Laser Maze
- Developed a mini puzzle game using laser shooting and reflecting mechanics
- Wrote blueprints to implement 5 different mechanics and created 9 puzzle levels
- Refined and iterated on the puzzles based on playtesting feedback
Team Projects
Trikaya - 1st person exploration puzzle game
- Guided the vision of the game, communicated with the lead team and stakeholders
- Provided written requirements and visual references for UI, VFX, and functions
- Designed and refined levels to support the intended gameplay
HaberDashers - Arcade racing game
- Prototyped 10+ speed maps and brainstormed interesting gameplay ideas
- Implemented 2 final levels in the engine, 1 living room track, and 1 bathroom track
- Cooperated with programmers to design 4 types of AI behaviors
Education
SMU Guildhall | Dallas, TX
- Master of Interactive Technology in Digital Game Development, Spec. in Level Design
Zhejiang University| Hangzhou, China
- Bachelor of Computer Science and Technology